PaintCode eases the iPhone 6 transition for app developers and designers

A new article has been published at prMac.

PaintCode eases the iPhone 6 transition for app developers and designers - Published on 09/17/14

California based PixelCut's PaintCode provides a unique solution to problem of resolution-independence on iPhones, iPads and Macs by letting developers create apps that do not use any raster images. With PaintCode, developers can make their apps truly resolution-independent. PaintCode is a vector drawing app that outputs Objective-C or Swift code instead of images. This code is resolution-independent, so it works perfectly on all kinds of displays.

San Francisco, California - Many developers rely on images to draw the user interfaces of their apps. Since Retina displays were introduced by Apple, developers have had to provide two sets of raster images for two different pixel densities. With the new Retina HD displays in iPhone 6 Plus, a third set of raster images for the new pixel density will be necessary to ensure the best possible image quality. All these images will increase the size of applications; moreover, managing and creating them is a burden both for developers and for graphic designers.

PixelCut's PaintCode now provides a unique solution to this problem by letting developers create apps that do not use any raster images. With PaintCode, developers can make their apps completely resolution-independent. PaintCode is a unique vector drawing app that outputs Objective-C or Swift code instead of images. This code is resolution-independent, so it works perfectly on all kinds of displays.

"PaintCode not only solves the resolution-independence problem, but it also enables developers and designers to create user interfaces that used to be nearly impossible to implement. They are no longer constrained by the limitations of static images," said Peter Krajcik, PixelCut CEO.

PaintCode has been successfully adopted by numerous developers, including industry giants such as Apple, Disney Pixar, Evernote, Google, Hewlett-Packard, and Twitter.

System Requirements:
* OS X 10.8 or later
* 5.2 MB

Pricing and Availability:
PaintCode is available on the Mac App Store and PixelCut's own store for $99.99. Further information about PaintCode and the trial version can be found on the product website.

PaintCode 2: http://www.paintcodeapp.com
Purchase and Download (MAS): https://itunes.apple.com/app/paintcode-2/id808809998
Vimeo Explainer Video: https://vimeo.com/106273312
Screenshots (zip): http://www.paintcodeapp.com/content/support/paintcode_screenshots.zip
App Icon (zip): http://www.paintcodeapp.com/content/support/paintcode_icon.zip


PixelCut is a software company founded in 2012 by Peter Krajcik and Mike Antonic. PixelCut's first product, PaintCode, is a full-featured vector drawing app that instantly generates Objective-C or Swift drawing code. Bridging the gap between programmers and graphic designers, PaintCode has quickly become one of the most popular developer tools on the Mac. Copyright (C) 2014 PixelCut, s.r.o. All rights reserved. Apple, the Apple logo, App Store, iCloud, iPhone, Mac OS X, Objective-C, and Retina are trademarks of Apple Inc. in the U.S. and/or other countries.


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