CPPlay 1.2 for OS X - Playground Like Features for C and C++ Developers

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CPPlay 1.2 for OS X - Playground Like Features for C and C++ Developers - Published on 07/16/15

Brighton-based development house, YAWMOO Limited today announces the release and immediate availability of CPPlay 1.2, an important update to its C and C++ interpreted environment for OS X Yosemite. CPPlay allows developers to enter code and immediately see the results. Forget edit/compile/link/run cycles. Just edit the code and then press the Run button. CPPlay was designed with learning and creative coding in mind. Version 1.2 includes numerous improvements and bug fixes.

Brighton, United Kingdom - YAWMOO Limited today is pleased to announce the release and immediate availability of CPPlay 1.2, an important update to its C and C++ interpreted environment for OS X Yosemite. Forget edit/compile/link/run cycles. For certain kinds of coding, developers want to be able to switch between editing and running their code very quickly. When they make a change they want to see the results immediately. CPPlay enables exactly this type of workflow. Just edit the code and then press the Run button. Then press stop, edit the code, and press Run again. CPPlay was designed with learning and creative coding in mind.

CPPlay's interpreted environment will prove invaluable to C and C++ developers who are learning or experimenting with new techniques and want to avoid the normal lengthy compile/link/run cycle of compilers. CPPlay's interpreted environment offers developers the ability to work in a "Playground" type development environment, previously unavailable to C and C++ developers.

"Playgrounds are a new feature of Apple's Xcode development environment that allows developers working in the Swift language to enter code and immediately see the code run, and interactively make changes to the code as they progress. Sadly, Apple did not see fit to include a Playground feature for C and C++ developers. I developed CPPlay when I found myself wishing Apple had included Playground-like features for C and C++ developers in Xcode," explained CPPlay developer Alessandro Pistocchi.

What's New in Version 1.2:
* The file format has changed: to import an older file, please create a new empty file and choose File->Import Older File... to have it converted to the new file format.
* Support for shaders! Just write an ordinary source file, use glsl as the file extension and the value of the global variable CPPlayDocumentSourceCodeDirectoryPath as its containing directory.
* Support for assets! Just drop your asset file in the Assets pane and use the value of the global variable CPPlayDocumentAssetsDirectoryPath as its containing directory. You can see a preview using quicklook by pressing the spacebar in the Assets panel.
* stdout now works fine.
* The user interface remembers which source file was opened: if you open a source file, then switch the pane to another view and then switch back to the source code pane, then the file you had opened previously is still there.
* Fixed smaller issues with the user interface: the overall user experience is improved.

CPPlay is built on top of LLVM and clang, which are the basis of some of the most robust and optimized C/C++ development environments today. Its JIT execution engine makes it so that the code you write runs fast, and the native code you call runs at native speed.

CPPlay's environment allows customization of the window layout, with available views that include the Source Code view to create, edit and remove source code files; the Web view to browse the web for tutorials and other documentation without ever leaving CPPlay; the Console view for standard input/output; the Notes view for taking notes about their project; and the OpenGL view for viewing any drawing or animation they create with CPPlay.

Features:
* Uses an interpreter in place of a compiler to run code instantly
* Allows C and C++ developers to avoid lengthy compiling sessions during testing
* Enter your code, immediately see the result
* Swift-like Playground capabilities for C and C++ code
* Totally customizable environment. See what you want, where you want
* Windowed environment allows viewing of source code, the console, notes, and web-based information
* CPPlay allows you to call standard library code, OpenGL and OpenAL code

"Creative developers and learners can now focus more on what they are trying to achieve rather than how to use the tools and wait for them to finish", continues Pistocchi. "Developers can instantly observe what changes to their code do to the software they are building

CPPlay also includes an integrated Help system that includes a handy tutorial, with copy and paste code that walks you through how to use CPPlay to enter your code and review the interpreter's results as you make code changes.

System Requirements:
* OS X 10.10 Yosemite or later
* 64-bit Intel processor
* Requires Xcode and Xcode command line tools
* 20.4 MB

Pricing and Availability:
CPPlay 1.2 is only $6.99 USD (or equivalent amount in other currencies) and is available worldwide exclusively through the App Store in the Developer Tools category. Promo codes are available upon request.

YAWMOO Limited: http://www.yawmoo.com
CPPLay 1.2: http://www.yawmoo.com/cpplay
Purchase and Download (MAS): https://itunes.apple.com/app/id989345754
Screenshot: http://a3.mzstatic.com/us/r30/Purple7/v4/d2/5f/4e/d25f4e20-5e6f-703d-4487-d2a31b1cd753/screen800x500.jpeg
Application Icon: http://a4.mzstatic.com/us/r30/Purple7/v4/d9/40/f3/d940f31c-0d19-b1cf-5ab8-733e804c0bcd/icon256.png


Headquartered in Brighton, United Kingdom, YAWMOO Limited is a small software development and consulting company founded by Alessandro Pistocchi. The company has worked with clients on art and fashion, games, mobile apps, 3D, augmented reality, video live streaming apps and server backends. Copyright (C) 2015 YAWMOO Limited. All Rights Reserved. Apple, the Apple logo, iPhone, iPad and iPod are registered trademarks of Apple Inc. in the U.S. and/or other countries.


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