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Shaderific now with full support for iPad Pro, Multitasking and iOS 9 - Published on 03/03/16
Shaderific version 4.0 is available on the App Store now. Shaderific is an educational app for iPad, iPhone and iPod touch that helps computer science students and experienced developers to get started with OpenGL ES 2.0 and OpenGL ES 3.0 shader development. The app makes it possible to write, compile and test shader programs directly on any iOS device without ever touching a laptop or desktop computer. Version 4.0 adds full support for iPad Pro, Multitasking and iOS 9.
Hamburg, Germany - Gryphos GmbH today is pleased to announce the release of Shaderific version 4.0, a major update of its OpenGL ES shader development application for iOS. Shaderific provides the full range of shader development with the OpenGL Shading Language (GLSL) on tablet computers and mobile devices. Vertex and fragment shader code can be created, edited and compiled on the device and all changes are visible instantly. There is no need to use a personal computer (laptop or desktop) in the shader development process anymore.
The update adds full support for iPad Pro, Multitasking and iOS 9. To complement the existing anaglyph stereo rendering capabilities a new stereo mode has been added for left-right stereo image rendering. The stereo effect can be customized to individual user preferences by changing the eye distance and vergence in the settings menu. Rendering on an external display connected via Lightning Digital AV Adapter is now supported in addition to the default screen mirroring. The available screen resolution modes of the external display are selectable in the settings menu. The added support for game controllers facilitates the navigation of the app while using it with an external display.
Shaderific streamlines the process of prototyping, testing and debugging shaders immensely by cutting the cord to the personal computer. Whereas traditional shader development requires compilation of the whole graphics application for every change to a shader file, all this is unnecessary now. Since the shaders are edited and compiled right on the iPad, iPhone or iPod no file transfer is needed with a personal computer and a lot of time can be saved. A further strength of Shaderific lies in the possibility to change parameters (uniforms) of the shaders via the settings menu without interrupting the rendering loop. All changes can be examined in real-time and fine-tuning the rendering result is fast and easy.
New features of version 4.0:
* Support for the new screen size of the iPad Pro
* Support for Slide Over and Split View
* New stereo mode for left-right image rendering
* Support for rendering on external display (via Lightning Digital AV Adapter)
* Support for external game controller
Device requirements:
* iPhone, iPad, and iPod touch
* Requires iOS 9.2 or later
* 43.0 MB
Pricing and availability:
Shaderific for iOS 4.0 is available as a paid app for $9.99 (USD), or the local equivalent, on the iTunes App Store. Review copies are available upon request.
Shaderific for iOS 4.0: http://www.shaderific.com
Purchase and Download: http://itunes.apple.com/app/shaderific/id510588451
Screenshots: http://www.shaderific.com/screenshots
App Icon: http://www.shaderific.com/storage/shaderific_icon_175.png
Founded in 2007, Gryphos GmbH is a small consulting and development company located in Hamburg, Germany. Since 2011 we are focussing on educational and utility software for iOS. Copyright (C) 2011-2016 Gryphos GmbH / All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries. OpenGL ES and oval logo are registered trademarks of Silicon Graphics, Inc. in the United States and/or other countries worldwide. Products bearing such trademarks incorporate intellectual property that is owned and licensed to others by SGI. All other trademarks are the property of their respective owners.
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