Leading Mobile Game Dev Zach Gage Wants You to Play Really Bad Chess

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Leading Mobile Game Dev Zach Gage Wants You to Play Really Bad Chess - Published on 10/16/16

Award winning designer, Zach Gage announces Really Bad Chess 1.0.1 for iOS devices. The game is a free-to-play title. Really Bad Chess creates random, non-standard opening mixes of chess pieces, but maintains most of the rules of chess as players battle against the A.I. Whether you play chess daily, or quit just after learning the rules, this small twist will open the door to an entire new world of chess.

New York, N.Y. - Award winning designer, Zach Gage is proud to announce his latest game: Really Bad Chess 1.0.1 for iPhone, iPad, and iPod touch devices. The game is a free-to-play title. Really Bad Chess creates random, non-standard opening mixes of chess pieces, but maintains most of the rules of chess as you battle against the A.I. Whether you play chess daily, or quit just after learning the rules, this small twist will open the door to an entire new world of chess.

Really Bad Chess is just like chess, but with totally random pieces. Try 8 Knights, 4 Bishops, and 3 pawns - why not?

Every board in Really Bad Chess is made up of a random assortment of pieces, giving the different sides varying degrees of advantage and disadvantage, mixing up the playfield and tactics every single game. Instead of starting with the memorization of openings, novices in Really Bad Chess start with learning moment-to-moment tactics. This makes it more like the strategy games videogame players know and love, while still feeling like chess.

DAILY & WEEKLY COMPETITIONS WITH GLOBAL LEADERBOARDS
While you battle against the computer A.I., Really Bad Chess ranks all players, and all board setups, so players have a sense how difficult an individual game, may or may not be. Really Bad Chess also features unique daily, and weekly boards enabled by a custom-built global ranking system.

Each unique daily, and weekly board lets you see who in the world, that day, and week, finished the board with the fewest number of moves - both globally, and among your friends specifically. You get only two shots at each Daily Board. After two tries, you're out of chances, so play wisely. Weekly boards, while harder, have infinite number of chances to beat them.

A free download, presskit and screenshots are available at the Really Bad Chess website.

ABOUT ZACH GAGE
Based in New York City, Gage is the developer of hit mobile games including SpellTower, Sage Solitaire, Ridiculous Fishing, and Bit Pilot.

A game designer, programmer, educator, and conceptual artist from New York City, Zach's work often explores the power of systems, both those created by social interaction in digital spaces, and those that can be created for others, through the framing of games.

An Eyebeam Alumni, Apple Design and Game of The Year Award Winner, and BAFTA Nominee, he has exhibited internationally at venues like the Venice Biennale, the New York MoMA, The Japanese American National Museum in Los Angeles, XOXO Festival in Portland, FutureEverything in Manchester, The Centre for Contemporary Art Ujazdowski Castle in Warsaw, and in Apple stores worldwide.

Gage's work has been featured in several online and printed publications, including The New York Times, Art In America, The New York Times Magazine, EDGE Magazine, Rhizome.org, Neural Magazine, New York Magazine, and Das Spiel und seine Grenzen (Springer Press).

Device Requirements:
* iPhone, iPad, and iPod touch
* Requires iOS 6.0 or later
* Universal Application
* 70.1 MB

Pricing and Availability:
Really Bad Chess 1.0.1 is free, and is available worldwide exclusively through the App Store in the Games category.

Really Bad Chess 1.0.1: http://www.reallybadchess.com
Download from iTunes: https://itunes.apple.com/app/id1109751921
Screenshot: http://www.reallybadchess.com/presskit/images/ReallyBadChess.gif
App Icon: http://www.reallybadchess.com/presskit/images/icon.png


Zach Gage is a game designer, programmer, educator, and conceptual artist from New York City. His work often explores the power of systems, both those created by social interaction in digital spaces, and those that can be created for others, through the framing of games. An Eyebeam Alumni, Apple Design and Game of The Year Award Winner, and BAFTA Nominee, he has exhibited internationally at venues like the Venice Biennale, the New York MoMA, The Japanese American National Museum in Los Angeles, XOXO Festival in Portland, FutureEverything in Manchester, The Centre for Contemporary Art Ujazdowski Castle in Warsaw, and in Apple stores worldwide. His work has been featured in several online and printed publications, including The New York Times, The New York Times Magazine, EDGE Magazine, Rhizome.org, Neural Magazine, New York Magazine, and Das Spiel und seine Grenzen (Springer Press). In games, he is best known for SpellTower, Ridiculous Fishing, and Lose/Lose. All Material and
Software (C) Copyright 2016 Zach Gage. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.


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