Krashlander - Ski, Jump, Crash! - Major Update to 2D Physics Ski Game

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Krashlander - Ski, Jump, Crash! - Major Update to 2D Physics Ski Game - Published on 04/01/14

Farseer Games today announces Krashlander - Ski, Jump, Crash! 1.3 for iOS, a major update to their 2D platform-style, physics-powered ski game. Evil robots have destroyed the world and the player must ski down large mountain slopes and soar over gaping crevices to attack the robots and exact revenge. Krashlander has 3 different skill levels. Version 1.3 also features a simpler scoring system, 40 progressively more difficult levels, and the ability to record, play back, and share gameplay videos.

Appleton, Wisconsin - Farseer Games today is proud to announce the release and availability of Krashlander - Ski, Jump, Crash! for iOS, a major update to their 2D, platform-style, physics-powered ski game. Evil robots have destroyed the world and the player must ski down large mountain slopes and soar over gaping crevices to attack the robots and exact revenge. Utilizing a physics driven control mechanic from an abandoned game called Ski Stunt Simulator, Krashlander challenges players to destroy robots by crashing into them. It is a skill-based game with 40 progressively more challenging levels.

To navigate the game, the player uses a touch surface on the right side of the screen to control the physical posture of the skier. Adjusting the posture will help the skier avoid obstacles, increase speed, or jump off cliffs to take out the robots. Some levels may require multiple runs to destroy the target.

"The great thing about Krashlander is you can play each level a little differently," says Phil Eaves of SlidetoPlay (20 Feb 2013). "You can do flips off of cliffs if you want, or you can play it safe. It's a game that makes you feel cool when you pull off all the right moves."

Feature Highlights:
* Visually engaging, minimalist design
* 40 exciting and challenging levels
* Fun ragdoll crashes
* Novice, Expert, and Elite skill levels
* Unique physics-powered touch controls that are fluid and precise
* Skill-based gameplay
* In-game Video tutorials
* Simplified scoring system
* Ability to drag and pinch to view course
* Ability to record, replay, and post gameplay videos

Krashlander has 3 different skill levels: Novice, Expert, and Elite. Each skill level has its own set of features and earns a different amount of points per robot killed. For Novice, the player has tighter control over in-air rotation and it is easier to stick a landing. However, there is a slight loss of realism and players earn only 1 point per robot killed.

The Expert skill level features the exact control mechanic from Version 1.0 for those players who prefer it. There is a steeper learning curve and it requires more subtle control over in-air rotation, but the Expert level is more realistic. Players can earn 2 points per robot killed at the Expert level.

The Elite level is the most realistic and challenging of the skill levels. There are no external rotation torques to help adjust rotation in the air. Just like real life, the player must impart some spin on take-off and crouch or extend to speed up and slow down the rotation. There is a very steep learning curve but players earn 3 points per robot killed.

"What impresses me the most, however, is the sound design," says Game Mob (1 Feb 2013). "From the sound of the wind buzzing past you as you speed downhill, to the introductory music, everything makes you feel alone and isolated. Jeff Weber has done an incredible job. It's a testament to indie gaming that someone can create such a polished piece of work entirely by himself. Krashlander is challenging, gorgeous, and will test your mind and reflexes."

Another feature of the updated Krashlander is a more simplified scoring system. Each level has 3 robots and the player must destroy at least 2 robots to unlock the next level. Players earn points and a star for every robot they destroy. Since each skill level now has a score multiplier, the higher skill level the users plays, the greater their overall game score can be.

To create a more interactive experience, Krashlander users now have the ability to record, play back, and post their crash videos via Facebook, Twitter, YouTube, and E-mail. Version 1.3 also features a new in-game tutorial system to ease the player into the unique control mechanic.

"Much has changed since Krashlander's initial release back in 2013," says Jeff Weber, owner of Farseer Games. "For the past year, I've focused on improving Krashlander and addressing concerns and issues brought to my attention during the initial release. As a result, Krashlander is an even greater, more challenging physics-powered game for players to enjoy."

Device Requirements:
* iPad, iPhone or iPod touch
* iOS 4.0 or later
* 30.0 MB

Pricing and Availability:
Krashlander - Ski, Jump, Crash! 1.3 is only $1.99 (USD) and available worldwide exclusively through the App Store in the Games category. Review copies are available upon request.

Farseer Games: http://www.farseergames.com
Krashlander - Ski, Jump, Crash! 1.3: http://www.farseergames.com/krashlander/
Purchase and Download: https://itunes.apple.com/app/id506429660
YouTube Video: http://www.youtube.com/watch?v=BGiN5vLbMh8
App Icon: http://a2.mzstatic.com/us/r30/Purple4/v4/8e/fe/5a/8efe5a11-bd9c-6280-cc81-99f6f6537f46/mzl.pxibdpti.175x175-75.jpg
Press Kit (zip): https://www.dropbox.com/s/wfvdsrglxiaj8k4/KrashlanderMediaKit.zip


Based in Appleton, Wisconsin, Farseer Games was founded in 2011 by independent developer Jeff Weber. As a team-of-one game development house, Jeff makes unique and interesting physics games in his basement. Copyright (C) 2014 Farseer Games LLC. All Rights Reserved. Apple, the Apple logo, iPhone and iPod are registered trademarks of Apple Inc. in the U.S. and/or other countries.


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